It would probably have been beneficial to have practiced our script a little more. We would have been smoother in our delivery and everything would have gone better. I was as prepared as I could get. I am not much of a presenter or speaker, so it is hard for me to do that kind of thing. Our demo film was not the greatest, but we did all we could in the time we had to execute.
Friday, April 15, 2011
Friday, April 1, 2011
weekly Blog Post 4/1/11
We have been putting these scenes together and are getting really close to being finished. It will still take a good amount of work, but it will be finished!
Friday, March 18, 2011
Weekly Blog Post 3/18/11
I have made a few more slides that will be used in our game. They will be a very crucial part of the game. I did not have any interest in doing a tutorial, so no i have not made any progress in that area.
http://www.flashgamehtmlcodes.com/
http://www.sourcecodeonline.com/list?q=flash_game_code
http://www.diggygames.com/
http://www.flashgamehtmlcodes.com/
http://www.sourcecodeonline.com/list?q=flash_game_code
http://www.diggygames.com/
Friday, March 11, 2011
Weekly Blog Post 3/10/11
Yes, this demonstration was very useful. Users might want to turn off the sound because of their environment. What I mean by this is they could be at school and not have headphones, so it would be logical to turn it off. Also, it may get annoying. No, I would not like to demonstrate code to the class.
Friday, March 4, 2011
Weekly Blog Post 3/5/11
This section was very interesting and I liked it a lot. Yes, I have had some problems getting it to work but have not had the time to fix them yet. Yes, this session had very useful tutorials and demonstrations that we could very possibly use in our game.
Friday, February 25, 2011
Weekly Blog Post 2/25/11
This tutorial was very exciting and a fun little challenge. The instructions for this topic were very clear and easy to follow. There is still a little bit that I have not finished yet. I do not think we will use this tutorial in our game.
Friday, February 18, 2011
Weekly Blog Post 2/18
The mini-game portion of our game is probably where we would use the timer feature to make players complete the puzzle within the time limit. To make the timer go faster, all that is needed is to simply change the code in the desired area. It is also possible to lower or lengthen the time as well. I would give this tutorial an 8 because it is easy to follow and has little complications.
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