Friday, March 4, 2011
Weekly Blog Post 3/5/11
This section was very interesting and I liked it a lot. Yes, I have had some problems getting it to work but have not had the time to fix them yet. Yes, this session had very useful tutorials and demonstrations that we could very possibly use in our game.
Friday, February 25, 2011
Weekly Blog Post 2/25/11
This tutorial was very exciting and a fun little challenge. The instructions for this topic were very clear and easy to follow. There is still a little bit that I have not finished yet. I do not think we will use this tutorial in our game.
Friday, February 18, 2011
Weekly Blog Post 2/18
The mini-game portion of our game is probably where we would use the timer feature to make players complete the puzzle within the time limit. To make the timer go faster, all that is needed is to simply change the code in the desired area. It is also possible to lower or lengthen the time as well. I would give this tutorial an 8 because it is easy to follow and has little complications.
Friday, February 11, 2011
Weekly Blog 2/11/11
I was able to insert my own cursor, make it so the custom cursor showed at the start but went to the mouse after scrolling over a button, and starting with the mouse until you scroll over the button then switching to the custom cursor.
Friday, February 4, 2011
Weekly Blog 2/4/11
The Preloader and Status Bar were a little difficult to get working at first, but once we got the code in the correct places it was pretty simple. It was a good lesson to have, because I will need it to put in our game.
Monday, January 24, 2011
Weekly Blog 1/21/11
One place I went to get additional help is ActionScript.org. It gives different ways to do animations and movements in your game. I've learned many useful things that will help to progress our game.
Friday, January 7, 2011
Weekly Blog Post 1/6/11
The Collision Detection was a new learning experience. It will be a great thing to know how to do in our games, making it easier to add more interesting features.
-Yes, the Collision Detection tutorial was very useful.
-I will most likely use these features on the wiki to make it more interesting.
-Yes, I loved the Fly Catcher game.
-If we use that concept we would be able to, but I don't think our game requires it.
-Yes, the Collision Detection tutorial was very useful.
-I will most likely use these features on the wiki to make it more interesting.
-Yes, I loved the Fly Catcher game.
-If we use that concept we would be able to, but I don't think our game requires it.
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